Quote:
Originally Posted by Bulletbobb
It's easy.
There are two ways. The first is to calculate POF and then add or subtract 180°.
The other is to calculate it directly: DSC + MO  SU
But you should always use the Part of Spirit, which is equivalent to POF in effect.
POS=ASC+SUMO
These points function like auxiliary angles and can be quite potent with a close orb. No more than 2° applying or 1° separating, and that's on the high side.
Hope this helps.
Bulletbobb

Thank you very much both.