Hi Gecko,
I've been working hard for 5-6 years to develop a reliable algorithm for predicting soccer and ice hockey games.
The problem is that there are too many factors to be considered. Perhaps, it will be easier for software than human brain to combine them all in judgements.
First of all, one should start with the right choice of the competing planets. I found that the only one is allocating planets accordingly the colours of the kits.
As a rough guideline for selecting the competing planets accordingly the shirt colours, the following may help. Saturn signifies black, dark blue, navy blue, dark red, dark green, dark teal, grey, dark grey, brown, a combination of black and white (grey), combination of black and red (black dominating), a combination of black and blue or dark green, and other dark colours. Jupiter signifies blue, azure, violet, magenta, purple, indigo, any combination thereof, teal, emerald green, and a combination of blue and red (with blue dominating). Mars signifies red, maroon, a combination of two colours (with red dominating), and blatantly aggressive colours. Sun signifies gold, amber, yellow, orange, and a combination of two colours (with gold, yellow or orange dominating). Venus signifies sky blue, cyan, peach, apricot, rose, pink, green, lime, olive, and a combination of two colours (dominating by sky blue, rose, pink, or green). Mercury signifies combinations of light colours, consisting of three or more colours, stripes, squares, viz., a white shirt with blue stripes. Moon signifies white, silver, light grey, and a combination of two colours (with white dominating). A combination of white and black is usually signified by Saturn.
Under this pattern, Jupiter may be vs Saturn, Mars vs Sun, Moon vs Jupiter, Venus vs Jupiter, etc.
Then odds, home, away, head to head statistics, standings, motivation, etc. shall be included in the judgement.
1. Look at the strength of favourites from the condition of the luminaries (especially Sun by day and Moon by night) and their ruler, Fortuna and its ruler, rulers of hour and day, ruler of preceding syzygy, almuten figuris, relative strength of benefics and malefics.
2. Compare the competing planets' position relative 1) to the figure itself (nonagesimal, angular, succedent, cadent). Look at their dispositors
If in the same triplicity, consider the primary triplicity ruler to whom it favours. 2) relative to the lord of hour (whether some of them is the hour ruler itself or is disposed by the lord of hour, its exaltation lord, etc. and vice versa); 3) relative to Fortuna (whether one of them disposes Fortuna, whether they are in its stakes, or see Fortuna by other aspect or are aversion), relative to the lord of preceding syzygy, in stakes of benefics or malefics (natural and accidental), partile conjunct, squared or opposed by Uranus, Neptune or Pluto.
3. Look at the 12th part of the degree of the 4th cusp. See in what confines (use Ptolemy's) the 12th part falls in. Look at the condition of the bound ruler and follow the procedure above again. See what aspects are cast inside the bounds of the 12th part of the degree of the 4th cusp. Generally, confines of the malefics and aspects cast by malefics favour underdogs, judge the opposite if the confines are ruled by benefics or aspected by benefics. The emptiness of the confines or aspects from Mercury, weak (cadent planets) or planets from double bodied signs indicate to draw unless other testimonies contradict (see point 2).
4. Look at the aspects of the Moon (orb 3-4 degrees) to planets and their antisca.
I can explain all step by step and if it is possible to incorporate this stuff in software, then it would be possible to reach 90% success in 3-way predictions regardless of whether they are games with individual starting time or with the same kick off time in such small countries as the Netherlands or Belgium, with almost similar charts.
Kind regards,
Janis